PS3

Content relating to Sony's Playstation 3 console

The Bureau-xcom Declassified

I've been thinking lately and I've come to realize that it has been a long time since we had a good Squad-based Shooter. The last good one I can remember was GRAW 2(Ghost recon advanced warfighter 2).It has been six years since that game came out and after playing xcom Declassified....the wait goes on.

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Review - Mortal Kombat Vs. DC Universe

Mortal Kombat vs. DC Universe is a step down from the spinewrenching, skullcrushing, bonesmashing world of Mortal Kombat. Produced by Midway Games and Warner Bros. it may be seen as a flop, but that's not the case. As a T rated game there are no brutal X-Ray finishers and smashed bodies. However, the game does deliver solid fighting gameplay, with an array of characters and attacks, from teleporting to smashing.

Need For Speed ProStreet Review

Need For Speed Pro-Street TitleProStreet is a game with an identity crisis, and I think a lot of people who buy it are going to be either confused or irritated by this. It's also riddled with annoying bugs, though it is largely playable.

While ProStreet gives the initial impression that it's something to do with street racing, it's not. In fact, ProStreet is all about track racing, albeit production cars. In fact, the name sould probably have been ProTrack, suggesting production track racing. The closest equivalent product, and seemingly the inspiration for much of the content of the actual game is Gran Turismo A-Spec. The 'street' element of this game is almost entirely window dressing. The badly designed, and difficult to use menu system attempts to affect a bit of the US ricer/street-racer culture style, and there is an extremely annoying commentator who attempts to inject a little bit of street colour into proceedings, but make no mistake, this game is substantially different from its aging predecessor "Need For Speed: Underground 2", which was about actual street racing. The 'Pro' part, whether it's supposed to mean professional or production, is suitable enough I suppose, but you can forget the street - many of the tracks are not even substantially urban.

Grand Theft Auto Series - A Retrospective

Grand Theft Auto Series Retrospective Title"How can you possible review GTA?" Is probably the first question that occurs to people, and the second is "Why would you possibly review GTA?"

I don't think there's any point in discussing whether this game (series) is successful (it is), whether it's what people want (obviously, they do want it), or making any attempt to "bring it to people's notice", because now, everyone, absolutely everyone knows what GTA is. Most console gamers have probably played a GTA game, and some may even have finished one.

I look at the gap between what people perceive GTA to be, and what it actually is. The gap tells us something about the phenomena of successful games; not just the game of GTA, but the way it has evolved, the machine that made it a massive success, and also how these events relate to game-development and game-design.

Heavenly Sword Review

Heavenly Sword Review TitleSuperficially, Heavenly Sword looks a lot like an evolution of the God of War (GoW) series of games, though there is apparently no connection between the Cambridge based developers Ninja Theory (previous Just Add Monsters), the Sony Cambridge site and the Sony Santa Monica site responsible for the GoW series; nevertheless, the resemblance is striking. It would seem that Heavenly Sword started out as a PC based development looking forward to a next gen console, which was originally going to be Xbox 360. Apart from substituting the angst-ridden, suicidal-homicidal Nariko - with all her Freudian baggage - for the equally angst-ridden suicidal-homicidal Kratos, the rest remains the same: lots of bad guys are on the screen. You kill them and move on to the next one. Sometimes you have to do something to hit a switch, hit buttons as they flash up on the screen, fight a boss or fire a gun, but that's about it. Unlike GoW, despite a fair range of game-play options, somehow the game comes up feeling very limited and flat - possibly because the game is based on a combo system that serves surprisingly little purpose. While the game seems to be based around the combo system, it tends to feel a bit redundant, and instead comes down to timing on the counter button more than anything else.

Assassin's Creed Review

AC Review TitleAssassin's Creed (AC) is in many ways a successor to the Prince of Persia (PoP) series. It brings a sci-fi twist to the story, and perhaps a hint of modern politics, but I wouldn't say that it's more adult than PoP because of this, as in many ways, despite the fairytale setting, PoP was quite an adult product. I mean by this that it never felt as if the developers of PoP were talking down to their audience, and reassuringly, the same is true of AC.

The basic experience of playing AC is one that tends to initial interest and excitement as the game introduces itself, followed by a period where repeating various tasks in the game begins to become tedious. However, persistence rewards the player with the skill to trivially execute the more repetitive tasks quite quickly, and they cease to represent a chore. It is only in the latter stage that the game begins to show its true form, and remains satisfyingly engaging until the end.

Playable PS3 Fantasy

Sony PS3 News

An rather dubious rumour is circulating the gaming news, suggesting that Sony are going to show a playable PS3 at the Taipei Games Show in Taiwan next week, allocating a quarter of its show-floor space to the super-hardware. We explain what we expect they'll really show.

Gamestop taking Playstation 3 game pre-orders

Playstation 3 News

The hype machine for Playstation 3 is gathering speed, and eager retailers are joining in, hoping that another new console release will provide a boost to sales. Gamestop recently listed a number of Playstation 3 games on its website for preorder. Thirty of the titles are predicted to hit shelves by the start of October 2006, with an alleged release data for Metal Gear Solid 4 of December 2006. Wishful thinking?

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